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Cinema : The History Of Aspect Ratio

The History Of Aspect Ratio - Digg

The changing shape of cinema - The history of aspect ration

Web Platform Docs


Web Platform Docs is a community-driven site that aims to become a comprehensive and authoritative source for web developer documentation.

Adobe, Apple, Facebook, Google, HP, Microsoft, Mozilla, Nokia, Opera, and the W3C, are actively contributing to the Web Platform Docs project.

This is a community-driven effort, making it easier than ever to make the web better by offering you direct access to the most comprehensive documentation available for the web regardless of brand, browser or platform.

Your Web, documented.
We are an open community of developers building resources for a better web, regardless of brand, browser or platform. Anyone can contribute and each person who does makes us stronger. Together we can continue to drive innovation on the Web to serve the greater good. It starts here, with you.
Web Platform Docs is still in alpha, but you can already find lots of valuable content on the multi-language site, including:
  • How to use features of the open web, with syntax and examples
  • What platforms and devices you can use various technologies on
  • The current standardization, stability and implementation status of each technology specification
In the future, Web Platform Docs will include even more content for you to explore: live code examples, educators' resources and much more.

Want to contribute to the Web Platform Docs project? Check out the page at WebPlatform.org
To learn more, please read the Editor's Guide.
Webplatform.org : blog

OpenEmu - Multiple Video Game System


OpenEmu is about to change the world of video game emulation. One console at a time...
For the first time, the 'It just works' philosophy now extends to open source video game emulation on the Mac. With OpenEmu, it is extremely easy to add, browse, organize and with a compatible gamepad, play those favorite games (ROMs) you already own.
OpenEmu does pretty much everything you'd expect : set up controllers with different layout schemes for each console, organize your games by console or into different libraries, and of course, play games.

OpenEmu is powered by open source emulators, which means it can emulate Game Boy, Nintendo, Super Nintendo, Sega Game Gear, Genesis, Turbografx-16, and plenty more. It's also incredibly easy to use. OpenEmu scans your hard drive for games, supports a ton of popular controllers out of the box, and automatically pulls the box art for you. Basically, it's the last emulator you'll need, and it works great.

OpenEmu - Multiple Video Game System
Free for Mac OSX 10.7 or above: OpenEmu is an all-in-one video game emulator where you can emulate your games, create collections, set up controllers, and plenty more.

An experimental release incorporating several additional cores not present in the stable version (including Nintendo 64, PlayStation, and arcade systems) is also available. To download a pre-compiled version, see the the GitHub Releases page.

See the User guide (WIP) for usage documentation.

Asterank 3D : Interactive map to track asteroids and calculate their worth


Asterank is a scientific and economic database of over 600,000 asteroids. We've collected, computed, or inferred important data such as asteroid mass and composition from multiple scientific sources. With this information, we estimate the costs and rewards of mining asteroids. Details on orbits and basic physical parameters are mostly sourced from JPL data. Composition data is less well known, so we compute generalizations based on spectral classification and size. Our calculations incorporate conclusions from multiple scientific publications in addition to cross-referencing known meteorite data.



This database is created and maintained by Ian Webster. Asterank was acquired by Planetary Resources in May 2013. The code is available on github.


Scientists know very little about the composition of asteroids. Most data used in our calculations come from the JPL's Small Body Database and the Minor Planet Center. The overwhelming majority of asteroids have no spectral classification and are missing other important data attributes. Without full information it is impossible to fully estimate the true value of an asteroid or the cost of mining it.

Asterank applies accurate, up-to-date information from world markets and scientific papers. To ensure realistic estimates, data from meteorities on Earth and known reference asteroids heavily influence our calculations.

As validation, our accessibility scores agree with numbers produced by a 2012 report on asteroid retrieval feasibility by Caltech's Keck Institute for Space Studies.

Overview of estimates

Value estimates are based on the mass of a given asteroid and its spectral type. Asteroid spectra is used to infer composition, which, in conjunction with current market prices, determine potential value.

Accessibility estimates are based primarily on delta-v, but it also incorporate orbital characteristics such as perihelion, aphelion, eccentricity, and period. The formula is biased toward low delta-v with orbits that maintain a generally consistent distance from the sun (ie., no objects that swing far into the belt).

Profit and ROI calculations are a combination of accessibility and value. The formula strikes a balance between high value and high distance and energy expenditure. Mining costs are factored in as a flat percentage of potential value.



This is a visualization of potential exoplanets discovered by NASA/JPL. There are over 800 confirmed exoplanets and over 2,000 candidates. Most have been discovered by NASA's Kepler Mission, which operates with the goal of finding habitable exoplanets.
The exoplanets are arranged around our sun and its planets for reference. Cold planets are blue, hot planets are red. Planets that could support liquid water are green.

Dark Matter - Galaxies


Loading the Millenium Run, the largest n-body supercomputer simulation ever.

In a cube of space 2 billion light years wide, it traces the evolution of over 10 billion pieces of dark matter, each a billion times the mass of our sun, roughly equivalent to 20 million galaxies.

Our galaxy is a single point of light in this rendering.

Your view will span a billion cubic light-years of space -- unthinkably huge, but just a tiny part of the universe. "Please be patient while we load 5 million galaxies!"


The Refugee Project

  • 2014/1/17 2:27
  • gigamaster
  • Gigamaster in data visualization, Education, infographics, interactive, social

Every day, all over the world, ordinary people must flee their homes for fear of death or persecution.

Many leave without notice, taking only what they can carry.
Many will never return.

They cross oceans and minefields, they risk their lives and their futures.
When they cross international borders they are called refugees.

The Refugee Project is an interactive map of refugee migrations around the world in each year since 1975. UN data is complemented by original histories of the major refugee crises of the last four decades, situated in their individual contexts.

(Best viewed in Chrome and Firefox)

To find out what the European Union is doing, visit :

European Commission : Humanitarian Aid & Civil Protection
Europa.eu - what we do : asylum

Free Game : Every Day The Same Dream


A game about alienation  and refusal of labor.

Every day the same dream - molleindustria

Mol·lein·dus·tria / mòl-le indùstria /mòl-le in?dustrja/ :
1. Soft Industry.
2. Soft Factory.
3. A project of reappropriation of video games.
4. A call for the radicalization of popular culture.
5. An independent game developer.

"Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonalds Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from playable theories (the Free Culture Game, Leaky World) to politically incorrect pseudo-games (Orgasm Simulator, Operation: Pedopriest)."

Here you can watch a video introduction of Molleindustrias games until 2010.

Here you can read a translation of original press release and manifesto for the launch of the project from December 2003 : Molleindustria : manifesto-2003

Film : Good Copy Bad Copy


A documentary about copyright and culture in the context of Internet, peer-to-peer file sharing and other technological advances, directed by Andreas Johnsen, Ralf Christensen, and Henrik Moltke. It features interviews with many people with various perspectives on copyright, including copyright lawyers, producers, artists and filesharing service providers. A central point of the documentary is the thesis that "creativity itself is on the line" and that a balance needs to be struck, or that there is a conflict, between protecting the right of those who own intellectual property and the rights of future generations to create.

Featuring, in order of appearance:

GIRL TALK, Producer
DR LAWRENCE FERRARA, Director of Music Department NYU
PAUL V LICALSI, Attorney Sonnenschein
JANE PETERER, Bridgeport Music
ANAKATA, The Pirate Bay
TIAMO, The Pirate Bay
RICK FALKVINGE, The Pirate Party
LAWRENCE LESSIG, Creative Commons
RONALDO LEMOS, Professor of Law FGV Brazil
CHARLES IGWE, Film Producer Lagos Nigeria
MAYO AYILARAN, Copyright Society of Nigeria
SHIRA PERLMUTTER, Head of Global Legal Policy IFPI
PETER JENNER, Sincere Management
JOHN BUCKMAN, Magnatune Records
BETO METRALHA, Producer Belém do Pará Brazil
DJ DINHO, Tupinambá Belém do Pará Brazil


Film : RIP! A Remix Manifesto


This documentary gives a new view on what copyright does in our time, and the need for change.

I can further suggest: Good Copy Bad Copy.

Brett Gaylor is a documentary filmmaker and new media director. He is the creator of opensourcecinema.org, a video remix community which supports the production of his feature documentary RiP: A remix manifesto.

He is also the web producer of the Homeless Nation.org, a web project dedicated to bridging the digital divide - allowing everyone to participate in online culture.

Brett is one of Canadas first videobloggers and has been working with youth and media for over 10 years, and is a founding instructor of the Gulf Islands Film and Television School.

Written and Directed by Brett Gaylor
Executive Producers Daniel Cross, Mila Aung-Thwin, Ravida Din (NFB), Sally Bochner (NFB)
Produced by Mila Aung-Thwin, Kat Baulu (NFB), Germaine Ying Gee Wong (NFB)
Cinematography & Associate Director Mark Ellam
Editing Tony Asimakopoulos, Brett Gaylor
Original Music Olivier Alary
Produced by EyeSteelFilm in coproduction with the National Film Board.

To get your own version, you're able to 'pay-what-you-want' for a copy here:
ripremix.com - getdownloads
Site: ripremix.com/

Vitae homeless shelter: Trash-bin


" Help so that no one finds his Christmas Supper here. "

Agency: McCann, Portugal
Copywriter: Fabio Seidl
Art Director: Diogo Mello, William Silva
Creative Director: Diogo Anahory, José Bomtempo
Photography: Krypton Studio

1984 (1956 full film)


1984 is a 1956 film loosely based on the novel of the same name by George Orwell of a totalitarian future society.

This is the first cinema rendition of the story, directed by Michael Anderson, and starring Edmond O'Brien.

Also starring are Donald Pleasence, Jan Sterling, and Michael Redgrave. Pleasence also appeared in the 1954 television version of the film, playing the character of Syme, which in the film was amalgamated with that of Parsons. O'Brien, the antagonist, was renamed "O'Connor," possibly to avoid confusion with lead actor Edmond O'Brien.

After the customary distributor agreement expired, the film was withdrawn from the theatrical and TV distribution channels by Orwell's estate and was not legally obtainable for many years, although it has since been released on DVD and clips have surfaced on YouTube.

Synopsis: George Orwell's novel of a totalitarian future society in which a man whose daily work is rewriting history tries to rebel by falling in love.

Director : Michael Anderson Writer : George Orwell (freely adapted from the novel by: "1984")
Screenplay : William Templeton Casting : Edmond O'Brien, Michael Redgrave, Jan Sterling
Title : 1984 (1956)
Time : 90 min
Drama Science-Fiction
Country : United Kingdom
Release : September 1956 (USA)

Poster description : This is a 1956 theatrical release poster for film '1984'. The poster art copyright is believed to belong to the distributor of the item promoted, Columbia Pictures, the publisher of the item promoted or the graphic artist.

Wikipedia: 1984 (1956 film)

10/GUI : Multitouch User Interface

10/GUI : Multitouch User Interface : the mouse and the windows-based desktop metaphor should die - by C. Miller

"This video examines the benefits and limitations inherent in current mouse-based and window-oriented interfaces, the problems facing other potential solutions, and visualizes my proposal for a completely new way of interacting with desktop computers."

Project web site


History of the Internet

"History of the internet" is an animated documentary explaining the inventions from time-sharing to filesharing, from Arpanet to Internet.
The history is told using the PICOL icons, which are available on picol.org. You can get news about this project on blog.picol.org .

If you are interested in more Internet history you can also read/watch

- ISOC: History of the internet
- wikipedia.org
- Computer Networks: The Heralds Of Resource Sharing

Viewing jQuery DOM Event Bindings With FireBug

The ease with which we can bind events to DOM elements using jQuery is a huge part of what makes jQuery so awesome. But, as with many things that are wired-up programmatically, when something doesn't work, it can be hard to figure out where it went wrong. One cool tip that I picked up reading Cody Lindley's jQuery Enlightenment book is that jQuery-bound events are actually stored in the data() method using the "events" key. This means that if we need to, we can use FireBug at runtime to inspect the events that are bound to a given DOM element."


via bennadel.com

XOOPS Cube Legacy Theme Fade

XOOPS Cube Legacy version 2.2
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Rubik's Cube

History of Rubik's Cube

PS3 Rubik's Cube commercial

Citroen Rubik's Cube commercial

Robot shows how to solve Rubiks Cube


Sony Slim Playstation 3 - The Playfaces

From ad agency Wieden+Kennedy Tokyo and directed by Partizan Dark Room's Timothy Saccenti, edited by Dayn Williams of Cut + Run, both of whom traveled to Japan for the project.

Dayn Williams was asked to come on board by +cruz, Creative Director at Wieden+Kennedy Tokyo. Having worked together on the Nike "Like Love" Campaign, Williams was +cruz's natural choice. Dayn approached the project with a complicated ''frame cutting'' technique. He was also involved with the entire creative process, working closely with the agency, director and the color correction and effects talent during each phase of production.


Client: Sony Computer Entertainment Inc.
Campaign: PS3 Playface
Agency: Wieden+Kennedy Tokyo
Executive Creative Director: Sumiko Sato
Creative Director: +cruz
Art Director: Shane Lester, +cruz
Copywriter: Andrew Miller, Hiroshi Kuyama
Agency Producer: Kenji Tanaka, San Takashima
Production Company: Partizan Darkroom, London
Director: Timothy Saccenti
Producer: Russell Curtis
Production Service Company: Camp Kaz, Tokyo
Editorial Company: Cut + Run
Editor: Dayn Williams
Colorist: Stefan Sonnenfeld/Company 3
Flame: Alex Brodie/Digital Garden

LG Chocolate BL40 - Monolith

Aired Wednesday 30 September in the UK. Tagline: The Shape of the Future.

We are making a big investment in TV, press, digital, cinema, outdoor and channel advertising as we feel we have a unique product with the new Chocolate BL40 that will appeal to consumers.
says Jeremy Newing, LG Marketing Manager


Client: LG Electronics
Ad Agency: Publicis

Mentos Cube

Mentos Cube is a surprising gum shaped as a cube. The ad created by NeogamaBBH shows what happens inside one of THESE cubes: its a surprising world where a different scene takes place at each one of the sides. All scenes are fun, fresh and cool just like the product itself. The copy explains the idea: Mentos Cube. More sides, more fun.


Title: Mentos Cube

Client/Product: Mentos
Advertising Agency (Name, City, Country): Neogama/BBH, São Paulo, Brazil... Lire la suite
Agency website: http://www.neogamabbh.com.br
Executive Creative Director: Alexandre Gama
Creative Directors: Márcio Ribas, Wilson Mateos
Art Director: Daniel Leitão
Copywriter: Silvio Amorim
Illustrator: Platinum

Newborn Care Classes : Rubik´s Cube


Title: Rubik´s Cube
Client/Product: Hospital São Luiz - Newborn Care Classes
Headline and copy text (in English): Newborn Care Classes

Advertising Agency (Name, City, Country): Neogama/BBH, São Paulo, Brazil
Agency website: http://www.neogamabbh.com.br
Executive Creative Director: Alexandre Gama
Creative Directors: Márcio Ribas, Wilson Mateos
Art Director: Daniel Prado
Copywriter: Patricia Leme
Illustrator: Marcelo Baltazar

Nissan Cube: Mobile device


The ad uses computer metaphors to describe driving the Cube. The driver gets in the vehicle and a computer icon pops up "Login". Then the Cube starts on its way, but using special effects it travels like on a conveyor belt, with the road moving. The driver meets up with his friends, a computer icon popping up "Add Friends". He then plugs in his iPod to play music. The friends arrive at a party, and a computer icon says "Join Group".

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